|
This blog follows the future of media and ad technologies, bridging the gap between geekdom and advertising since 2004.
Scratchpad: Ad Tracking Helps Game Design
"In December, Massive signed THQ in Calabasas Hills, Calif., to its stable. Dave Miller, senior global brand manager at THQ, says although in-game ads promise to be a source of revenue, he and his colleagues are careful to avoid overloading games with ads. To their surprise, they found Massive's ad-tracking system to be a useful design tool. "Because ad units can be tracked immediately, we can determine how many times a character walks past or interacts with an ad," explains Miller. "So if the character is stuck in front of a brick wall with an ad poster on it, we know that the level might be too hard. We now see the ad-tracking system as a way to find ways to improve on a game's design." While THQ can't disclose which forthcoming title will be the first to feature Massive's dynamic ads, Miller says it will debut this year."
Contacts:
|
||||
|
OTHER PROJECTS FRIENDS BLOGGING
BLOGS ON RELATED SUBJECTS SYNDICATED BY |
RECENT POSTS
POSTS BY MONTH |
MORE GREAT BOOKS
|
||
|
||||
Readers' Links:
To add your page here, tag it with "2adverlab" at del.icio.us,
like this. Five most recent are shown.
0 Comments:
Post a Comment
<< home